Tuesday, December 3, 2013

The Strange World of the Illuminati Card Game



The Strange World of the Illuminati Card Game:

    

Hi everybody. As you all know, the conversional 1994/95 Illuminati Card Game from Steve Jackson Games seems to pop-up about every three to four months on the alternate and is a rather repetitive subject across the internet as a whole.


The reason I bring it up is because it is a good starting point to understanding what exactly is going on in this strange and crazy world of ours. It is also an example of how my book The Forbidden Knowledge of Enoch gives you the crucial information about the esoteric story that is necessary for you begin deciphering all the little the clues that lie around us. Because once you know the hidden esoteric story you can begin seeing through the lies and the veil of mystery falls away.


This “Illuminati Card Game” has had nothing but wild claims and controversy about it ever since it came out back in 1994/95. And people have been asking the same question; what is this card game really showing us? If anything? Is it just a game that seems to have a ton of coincidences related to our real world? Or is it something more? Is Mr. Steve Jackson the “gaming genius” that many claim him to be? Or are things not quite what they seem?


The truth is that there is, and isn’t, something to it all. On the one hand it is nothing more than a simple role playing card game based on conspiracy using dice. The other is that it is actually showing you a simplified version of a much larger and more serious game that is played for real by the followers of the esoteric religion.


Because I am aware of the true esoteric story, I can and will make the argument that Mr. Steve Jackson is not the “gaming genius” that many claim him to be, but he has in fact most likely ripped off the whole idea for this Illuminati card game while he was in college studying game theory, back in the early 1970’s. The reason I say this is because there is a game made by a real genius that was and is taught in most major universities around the world teaching game theory. And there is a really good chance that you have never heard of it, even if you are a gaming geek.


That genius is Buckminster Fuller and the game is his infamous World Game (sometimes called the World Peace Game, many others call it 1984). This game is an educational simulation developed in 1961 to help create and plan solutions to overpopulation and the control of the uneven distribution of global resources (boy doesn’t that all sound familiar). It requires a group of players to cooperatively solve a set of metaphorical scenarios based on real world data. It takes a “total world” view in that people become “energy slaves” and the goal is “make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone, thus increasing the quality of life for all people.” In short a socialistic, environmental utopia of masters and slaves, just like the book 1984.


Basically what this means is that each player must figure out how to use his/her energy slaves (people/groups) in the most efficient manner (actions) for each unit of resource that is inputted in his given geographical location (nation) for each given goal(s). (The full rules, directions and other information for setting up the game/simulation can be found here:  http://www.bfi.org/about-bucky/resources/world-design-science-decade-documents).


This game has been funded since the mid-sixties by the Ford foundation, Carnegie group and the Rockefeller family and more “think tanks” than you can shake a stick at. If you take the time to examine this game or simulation, you will discover that it appears that this game is being used to do the actual planning of many, if not all of the events we see on a daily, weekly, monthly and yearly basis. Once you understand how huge this simulation is and realize it is now computerized (haven’t you always wondered what all those “supercomputers” were being used for? Or why there are bar codes on everything? Hint, data points and real time tracking) you can quickly see how it can and most likely is being used for planning large scale operations on controlling and manipulating the population.


This in a nutshell is the Illuminati Card Game. The main difference is that the card game is very (and I mean a “VERY”) simplified version of the World Game. Instead of using thousands and thousands of groups and hundreds of actions with almost as many goals, it uses a couple hundred groups and just a few dozen actions and goals. The Illuminati Card Game also uses dice and the numbers on the cards to replace the resource(s) and attacks on other groups based on the World Game. This is why this game appears to reflect the real world, in a way it is, it is based on the World Game that is being used by the elites to plan their control. Scary isn’t it?


Which then leads to the question about the groups, actions, and goals that on the cards, which is; are they only made up or are they based on real things? The truth is that they are all based on real historical groups and things in the real world of the last 100+ years, with most based on the occult of Aleister Crowley and combined with Helena Blavatsky’s Theosophical Society. They are also all rooted and connected by a utopia socialist thought from the late 1800’s that was also rooted in the occult (and many say the Illuminati of Adam Weishaupt). Which these are then combined together with Illuminati conspiracy, primarily coming from the “Illuminatus!” trilogy, by Robert Shea & Robert Anon Wilson. I would have to say that the Illuminatus trilogy is required reading for understanding the core story that is at the heart of the Illuminati Card Game.


Everything else on the cards comes from about a dozen books that cover the general idea of a world-wide conspiracy and are listed in the instructions included with the game. I think “FADS AND FALLACIES in the Name of Science (1957)” by Martin Gardner, “The Principia Discordia” by Malaclypse the Younger, and “The Illuminoids” by Neal Wilgus are the most important to read and the easiest to find. These three books will give you most of the information that the stranger cards come from.


I would also add that I think FADS AND FALLACIES is the best one to read. It contains a detailed, if rather unsympathetic treatment of many cults, pseudoscience, and peculiar phenomena up to the 1950’s. The surprising thing about this book is that many of the cults and some of pseudoscience promoted by these groups spoken of in the book are still with us today and have gone main-stream or became accepted by the general public, with the primary ones being Parapsychology, Homeopathy, Naturopathy, Osteopathy and Chiropractic. Bet you didn’t know these all have their origin in cults. I would also say that FADS AND FALLACIES provides the first honest look at Edgar Cayce and shows you how everything he did was rooted in these cults.  


When you put it all together you get the Illuminati Card Game, a simplified version of World Game and that is the secret and mystery of the game. And that probably raises as many questions as it answers, but those will have to wait for another time…


Truth points to itself

RJ von-Bruening